Thursday, June 12, 2025
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A Conversation with Bonnie Raitt, Plus Public Enemy’s Chuck D

Listen and subscribe: Apple | Spotify | Google | Wherever You ListenSign up to receive our weekly newsletter of the best New Yorker...

Daily Cartoon: Monday, January 30th

Daily CartoonDaily Cartoon: Monday, January 2nd“It’ll be four to six weeks before I see any results, but the sense of entering the New...

How “Battle Royale” Took Over Video Games

In the mid-nineteen-nineties, Koushun Takami was dozing on his futon on the island of Shikoku, Japan, when he was visited by an apparition:...

How Electronic Arts Tries to Make Diverse Video Games

Tülay McNally, director of inclusive design at Electronic Arts, chooses her words carefully as we chat about creating diverse characters for video games....

FaZe Clan Is Going Public—Just as the Creator Economy Shifts

FaZe Clan is a powerhouse that's on track to do the unthinkable for an esports organization: go public as a NASDAQ-listed company. Later...

Microsoft’s Code-Writing AI Points to the Future of Computers

Microsoft just showed how artificial intelligence could find its way into many software applications—by writing code on the fly.At the Microsoft Build developer...

What Happens When Twelve Thousand Game Developers Converge?

Nick Kaman, the co-founder and art director of Aggro Crab, an indie-game studio in Seattle, is twenty-six years old, with messy, brass-bleached hair,...

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